EVE Online – July Status Update | EVE Online (2024)

Over the last few weeks, we’ve been listening to you, our community, discuss EVE Online’s ecosystem, game changes, direction, and overall health. For many, EVE is more than just a game – it’s a hobby - and one you want to make sure is worthy of your considerable time and dedication.

Very often these questions are answered at events like Fanfest and the World Tour, where the view and vision for EVE Online is shared with you, the players, through presentations and casual conversations alike. Unfortunately, this year didn’t allow for such conversations and to that end, here’s a deeper look into what has been going on for EVE and what is upcoming.

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Firstly, here’s a quick recap. Throughout the EVE World Tour in 2019, the emphasis on embracing new players and the importance for EVE going forward was discussed. “EVE Forever” may sound like a pithy marketing slogan, but it’s something that is very much believed in. To have New Eden stand the test of time, and to set EVE up for a thriving third decade, it is vital that EVE Online can:

  1. Help new people trying the game turn into experienced EVE pilots
  2. Have an ecosystem that provides a fair and vibrant playground full of diverse and rewarding opportunities
  3. Be built on a strong technical foundation for future sustainability and maneuverability

As always, community sentiment and discussion are taken very earnestly, and the commitment to nurture, grow, and expand EVE Online remains as strong as ever.


A Healthy Ecosystem

For EVE to transition successfully into a third decade and beyond, it was clear that work was needed on the foundations of its crucial Ecosystem. When the plans were first revealed, the journey for major resource redistribution across the entire game through three phases was explained: Shortage, Redistribution, and Dynamic Distribution.

The Shortage Phase (or Scarcity) has been a challenging road. It has meant tighter belts, and a complete shake up of the institutional knowledge that EVE players have utilized when it comes to earning ISK and resources.


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__Economy and Industry __

Late last year, the first steps of the Redistribution Phase were taken with several changes aimed at the goal of creating ‘Primary Supply Zones’ to give value to all space in EVE. The leanest days are now behind us, as active stockpiles across the universe have dropped to desired levels and income faucets are under control. In addition, capital industry is now decoupled from the rest of T1 construction, and proliferation will now be easier to control while having a minimal impact on T1 industry. All of this clears the way for new, healthy growth. The current state of T2 ship industry is good and there are no plans on making any immediate changes on that front.

Scarcity firmly ends in Q4 2021 with additional resources as well as player choice for what resources to distribute in your sovereign space. While the full details will not be shared here today, here's a small glimpse into what you can expect to see in this update:

  • Increased quantity of all resources across New Eden
  • Introduction of moon goo and gas compression
  • A balance pass for all mining ships
  • Additional specialized holds for gas and ice
  • Rework of the industrial index including greater choice over the distribution of resources

More exciting detail will be revealed as we get closer to release – for now you will have to speculate on what this will entail and what impact it will have on New Eden.

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In addition to the resource and industry updates of EVE, the next major update to the Encounter Surveillance System is being delivered, allowing the reserve banks to be opened by those daring enough to break in with the correct key. It will also bring about an overhaul to the ESS – both in terms of gameplay and graphics and new Lowsec content that will distribute the coveted ESS reserve bank keys. With over 20 trillion ISK sitting in these reserves, there is a lot at stake.

Later this year will see planned updates for existing Nullsec anomalies, including the addition of capital anomalies. A new high reward Nullsec PvE feature to get capitals back into space to trigger exciting player escalations is also being worked on. As mentioned before, you will get more detail and discussion on these topics as their release draws closer.


__Balance and Progression __

An unprecedented pace of balance changes being introduced to the game is currently being maintained. This strategy began back in October 2019 with Warp Drive Active. Since then, 36 more of these updates that are referred to as 'rapid releases’ have been delivered. These updates have touched everything from underperforming ships and classes in updates like Rapid Fire, to major meta issues like AFK cloaking in the recent Mobile Observatory Update, and even introduced completely new gameplay such as fleet formations, to name but a few. It’s also been great to see the discussions in the wormhole community on the recent update of skill loss removal for T3 cruisers and the follow-up change to wormhole jump mass.

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That said, the beauty of EVE is that there is always more to do!

While big leaps have been made in the balance around capital escalations with changes to cynos and super umbrellas, the current risk vs reward for putting valuable assets in space is off and needs work. New types of objectives are being looked at to get big ships back on grid, so that there will be something to hunt and fight over.

The continued improvement of the experience around foundational systems like structures and sovereignty is also a priority. The recent structure manifesto put together by EVE’s dedicated content creators is a clear sign that although structures have been focused on for several releases last year, there still remains a lot of potential there, starting with structure module balance.

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A large change was also made to the dynamics in Pochven by unlocking the conduit loop for everyone. This had a huge effect on the activity in Pochven, more than doubling the number of characters visiting the region daily ever since. That’s great news but it also helped highlight the need for continued iteration. ‘Seagulling’ is being cleaned up and benefits to loyalty are beginning to be added back towards Pochven residents by shifting NPC behaviour, but work on changes to structure mechanics in Pochven and other adjustments to make it a unique and rewarding place to call home are also underway.

Player discourse is something that is cherished when it comes to these rapid releases. The conversations, discussions, and brainstorming help deepen the understanding of the complexities that make up New Eden. Often, they result in new updates to the game, such as with Hunter's Boon.

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__EVE Academy __

At 18 years old, EVE remains more capable than ever of attracting thousands of new humans (not alts!) every day. In 2020 alone, 1.3 million humans (again, not alts!) tried EVE out for the first time in their lives. With the recent territory expansions (South Korea in 2019 and Japan in 2020), it has become even more evident that EVE is exciting to new players, with people all around the world jumping into the game to be a part of the stories that all of you create every single day. Whilst great progress has been made thus far, which has been discussed and shared with you before, more is needed.

Starting EVE is challenging (as all of you no doubt already know). Many players survive the early stages of EVE Online because they found one of the many amazing player organizations that show people the ins and outs of New Eden, stumbled onto some of our top-notch community resources, or because they were too stubborn to give up. However, way too few of these millions of people trying EVE out can find their footing in New Eden. Dedication to this matter remains the same, and it is of paramount importance to the long-term future of EVE Online to better embrace these new players whose wish is to become tenured citizens of the game.

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A large part of the EVE Team has been hard at work revamping the game's first impressions. Changes to the new player experience will ensure an exciting start to New Eden, featuring an epic adventure befitting that of a Capsuleer. As part of this revamped new player experience, a significant project is underway on updates to the skill system of EVE (which will entail updating the UI, enabling the creation and sharing of skill plans, and other things to help new players progress through the early stages of their EVE career). Finally, the new Opportunities update released earlier this summer will be developed to further help new players find things to do in the early stages of their EVE careers!

This year saw the first step of many with the release of EVE Academy, a rich and detailed beginner’s guide to EVE that has been met with open arms from new, current, and returning players. It will continue to expand, and all the support and feedback the community has given to improve it further is greatly appreciated. The fact that EVE Online has such a welcoming community is very fortunate, and the desire is to help pave the way for new players to join the amazing player organizations that guide pilots through countless activities in the EVE universe.

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Concept Art from the ongoing EVE Academy work

The more of you there are, the grander the stories, interactions - and yes - even explosions. The things mentioned above will become player-facing in August and beyond as it hits our Singularity test server, and there is much excitement for introducing these new changes and discussing them with you. As always, your feedback is valuable on this journey so that its success can be further guaranteed.


__Alliance Tournament __

As announced on 14 July, the Alliance Tournament (AT) is coming back this November! The newly invigorated Community team did a lot of heavy lifting over the last several months to get this fan-favorite tournament back on the roadmap. With revised rules, new ship prizes, and legendary EVE_NT crew, there is much excitement around seeing the lively recruitment, theory-crafting, and practising for the most prestigious tournament in New Eden. We appreciate the enthusiasm from many players following the announcement and invite everyone to join the official Alliance Tournament Discord server.

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__Next steps __

We look forward to giving you further insight into what is to come for EVE in the next few months. In the meantime, you are invited to share your thoughts and join the discussion with other players about the contents of this development update on the EVE Online forums. Finally, we can't wait to meet with you in person in 2022 to talk more about EVE and what is upcoming for the game – but more on that later!

o7

  • #future-updates
  • #development-updates
  • #economy
EVE Online – July Status Update  | EVE Online (2024)

FAQs

What is the maximum security status in EVE Online? ›

Your security status can in theory drop as low as -10 and rise up to a theoretical max of +10, but with a more practical max around +5.0 security status as you no longer gain any security increase from belt, mission and incursion rats after that point.

Are there cheats for EVE Online? ›

EVE is one of the hardest MMOs to cheat at, and attempting EVE Online cheats is a surefire way to get your account shut down and your characters nuked. There are two primary methods of doing EVE Online cheats. The first is buying ISK (the in game currency) offline and having it transferred to your account.

How long does it take to max EVE Online? ›

Conversely, it takes much more time to become proficient in many (or even all) areas of the game; training every skill in the game to the maximum level would take around two decades of continuous training.

How long does it take to finish EVE Online? ›

1031 Hours

Conquer. EVE Online immerses you in a sci-fi experience where your every action can have rippling effects across a massive online universe. Team with and compete against over 350,000 players in epic starship battles or wage economic warfare on the galactic player-controlled market.

How addictive is EVE Online? ›

Statistically speaking there is a 98% chance you will have quit by the 3rd week. If you make it past that you'll probably be a dropout or something. Jk, it can be fun if you find your niche.

Is 0.5 low sec? ›

High security space (also highsec, high-sec, high) refers to space with a security level between 0.5 and 1. Low security space (also lowsec, low-sec, low) refers to 0.1 to 0.4. Null security space (also nullsec, null-sec, null) refers to -1 to 0.

Can you get banned in EVE Online? ›

Severe offenses may result in an immediate ban without warning; however, warnings may be given for first time offenses, followed by account suspensions of varying degree and ultimately a permanent ban if a player: a. Illegally obtains items from another through use of an exploit or cheat method.

Are bots legal in EVE Online? ›

Any in-game data may not be modified, manipulated, or changed in any way. The penalties for botting follow a two-strike policy: 1st offense: 3-day ban and certain limitations for the account. 2nd offense: permanent ban.

Is EVE Online inappropriate? ›

EVE has a "TEEN" rating. Parents may find it inappropriate for use by children under the age of thirteen (13).

What is the average age of EVE Online player? ›

We saw yesterday during the opening ceremony that the average age of EVE players is between 30 and 40, so we have busy lives, we have work, or we have kids.

Do people make money playing EVE Online? ›

A player is considered an RMT seller when they sell any in-game items for real money. Items can be anything, and an EVE Online character is also an item. A player is considered an ISK buyer when it is determined that they have received any in-game goods for the real life money.

How many people play EVE Online on average? ›

EVE Online
MonthAvg. PlayersGain
Last 30 Days2,864.1-18.7
July 20242,882.8-554.6
June 20243,437.4+131.9
May 20243,305.5+254.1
94 more rows

What is the longest jump in EVE Online? ›

Eve Online Stargate jump distances
  • 5646 System gate pairs. Max jump is 6.46 Ly. Median about 0.9 Ly.
  • 877 Constellation gate pairs. Max jump is 10.96 Ly. Median 1.1 Ly.
  • 254 Region gate pairs. Max jump 36.4 Ly (longest in game). ...
  • 88 Border gate pairs. Max jump 22.4 Ly. ...
  • 48 Smuggler gate pairs. Max jump 31.3 Ly.
Oct 16, 2017

Is EVE Online demanding? ›

Additionally, the game developers recommend somewhere around 16 GB of RAM in your system. To play EVE Online you will need a minimum CPU equivalent to an Intel Core 2 Duo T5750. However, the developers recommend a CPU greater or equal to an Intel Core i7-7700 to play the game.

How fast are the bombs in EVE Online? ›

Speed and flight time

Pure damage bombs (Concussion, Electron, Scorch, and Shrapnel) travel at 2,500 m/s, and have a flight time of 12 seconds. Void and Lockbreaker bombs travel at 4,000 m/s, and have a flight time of 7.5 seconds. Focused Void bombs travel at 2,000 m/s, and have a flight time of 15 seconds.

What are the safety level in EVE Online? ›

There are three safety settings: Enable safety - Enable safety to prevent all actions that would give you suspect or criminal status. Partial safety - Partial safety prevents actions that give criminal status, while allowing those that give suspect status.

Is there a skill cap in EVE Online? ›

The first skill injector will add 500.000 SP, but as it brings the total amount of skill points to 5.001. 000, the character is over the limit and only receives 400.000 SP from the second injector accordingly. There also are Daily Alpha Skill Injectors available from the New Eden Store or on the player market.

What is meta level EVE Online? ›

Modules have an attribute (also visible in the "Show Info" window) called "Meta level", which is roughly a measure of the module's quality - a module with a higher meta level will generally (but not always!) have better stats than the equivalent module with a lower meta level.

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